![alt text][1]
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I am working on a project that create mesh chunks of terrain generated with procedural noise, and i tried a couple of ways which lead to, chunks loading in the distance before loading near the player and performance issues. So i needed some help. My questions are:
1. What would be the best way to load and unload chunks even with a fast moving player?
2. How can I prioritize chunk loading on player distance
[1]: https://dl.dropboxusercontent.com/u/63103279/Images/Chunk_loading.png
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