Not entirely sure what I've done wrong here. I'm following a tutorial on how to generate voxel landscapes and I've been modifying it here and there so that I can alter settings on the fly whilst in-game. So far so good, until I try to implement chunk loading/unloading.
The code works and I've been able to make it work - though I have no idea how. However, I wanted to move the script onto a different GameObject so that I could keep things tidy and organised for myself.
Here is my code:
void Update () {
if (Time.time >= Timer) {
LoadChunks(GameObject.FindGameObjectWithTag("Player").transform.position,RenderDistA,RenderDistB);
Timer += UpdateInterval;
}
}
Where Timer and UpdateInterval aren't what's broken, the "LoadChunks" part is.
"LoadChunks" is a function in this script that loads chunks based on a Vector3 for the player position, a distance to load (I set up a static variable called RenderDistA) and a distance to unload (I did the same and called it RenderDistB).
It doesn't look like it shouldn't work, to me. But when I get in-game the chunks don't load/unload around the player and I'm getting the "Object reference not set to instance of object" constantly.
Any ideas?
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