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Voxel chunks?

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I Have made a simple voxel engine. I Have made it so that if you type createChunk(xPosisitonInWorld, yPositionInWorld); It will create a 16x16 chunk at that world point. The problem I have is trying to figure out how to make it render around the player, any ideas. I Got something but its not worth showing. It was really bad. Thanks in advance! :D

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