To explain i have multiple gameobjects with the same looping animation and im planning on using Frustum culling to help reduce the CPU, which is only activating the gameobject when it is within range of the camera border, however having an object disabled stops its animation completely and when re activated it begins again from the start of the animation, ideally id like all these gameobjects to always be on the same frame but with chunk loading they will load in at different intervals and their animations will all be out of sync
Has anyone experienced anything similar? how do i turn my gameobjects on and off but keep consistent animations frames throughout the level, is there a way of them all referenceing a timer which corresponds to the frame they are suppose to be on
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