I made small script and it creates chunks gradually, but right now I'm using the inconvenient method of loading from [x - distance] to [x + distance] that causes chunks to be loaded from one corner to the other. The script simply adds coordinates to List from which update function gradually loads them to prevent lag spikes.
I'm seeking method to prioritize chunks that are closer to the player in this fashion where darker area is more prioritized.
![alt text][1]
(don't mind my art skills as I made this in hurry)
[1]: /storage/temp/101459-pulse.png
↧