hey i do a big world. and the game ide is mmo,fps (**PC standalone**)
I have this terrain that I want to avail myself of.
**info:**
Width & Length 20kX20k : height 2010 : heigtmap resolution 4097 : detail resolution 1024 : detail resolution per patch 8. [LINK][1]
I also use the floating original script in my scene.
i think you see what i am trying to do, i basically need so my character camera is close on the origin in the space world all the time, that works whit the script[(floating original)][2]. and the terrain is huge so i need to split it in to "chunks" so i can load and unload this "terrain-chunks-parts" that is in my field of view.
[LIKE THIS LINK][3] or [LIKE THIS][4] and i knowe that i gonna use the [LOD script][5] or something similar like [occlusion culling][6] later :)
so that i wonder is how do i split this terrain i have into square "chunks" ? for it is this terrain/map i whant to use.
do i need to do my terrain how i want it and then take the terrain in to a thread program (3D-modeling program) and make it in tiles and then add it in to unity again but like a object or how does it works?
and another question belonging to this a bit, which programs is there that i can use which is similar to the [occlusion culling][7] that are free or atleast works for UnityFREE it does not need to be free as long as it is cheap :)
Thx in advance for your reply
[1]: http://youtu.be/p8uqL5qdA34
[2]: http://wiki.unity3d.com/index.php?title=Floating_Origin
[3]: https://www.youtube.com/watch?v=zL-XZsAGU_U
[4]: https://www.youtube.com/watch?v=iaEuIVHDVIA
[5]: http://u3d.as/content/brilliant-game-studios/smart-lod/3gZ
[6]: https://www.youtube.com/watch?v=5h4QgDBwQhc
[7]: http://docs.unity3d.com/Manual/OcclusionCulling.html
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