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(c# source request) how to spawn a few bottom objects in a spiral to create a...

hey dear community! i want to create an automatic object spawner, wich will place object plates to create a ground. im now currently working on the solution for about 3 days but i dont get it to...

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How do you create 2D procedural terrain generation where everywhere you go...

I am trying to create a 2D RPG game in which generates new terrain wherever you go. When you move the character in one direction new terrain is loaded and if you move back to where you just were it...

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I am trying try create chunks in my game but it just makes infinite clones

I am only 13 so my code is gonna be a little rusty but I am trying to break a heightmaps into chunks that can be culled when the player does not see it but when making my script that makes the terrains...

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TileMap2D awfull performance on Chunkloading

Hey there, first of let me explain my situation: okay so basically about 5 days ago i decided to drop a projekt i have been working on because it was not really improving my copding skills and I...

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Procedural Chunks Showing Seams

Hello, I am in need of some guidance to removing the seams between my procedurally generated chunks (as seen in the images). I've done some research and am aware that because this mesh does not share...

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ComponentChunkIterator is not liking me..

So, I was just minding my own business when unity suddenly gave me a NullReferenceError: `Unity.Entities.ComponentChunkIterator.MoveToEntityIndex:`Here:...

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Is there an easier way to locate adjacent chunk data, in order to not render...

![alt text][1] I am making a simple world generator. I want the voxels at the end of the chunk to check for neighbouring chunk, check for a voxel, and make a face accordingly. This is the RenderChunk()...

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Level Chunk for infinte 2D runner

Currently I have an infinite runner that uses object pooling to spawn floors with no gaps, obstacles and platforms that are in the air and can be jumped onto. The floor is spawning at a constant rate....

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How to destroy tilemap via script

Hello, I'm creating simple 2d platformer, and generating the world "infinitely". So I started with chunks everything went well until I found out that I don't know how to destroy them. Every chunk is a...

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Voxel Chunk error

I had been following a tutorial on voxel worlds until I got to a part where it started crashing every time I started the scene. As far as I can tell it only crashes when one of the world position...

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Tilemap Per Chunk?

I'm trying to create a terrain generation system using Tilemaps but I'm unsure on what the best approach would be when it comes to handling the chunks. I've noticed that you can create multiple tilemap...

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NavMesh not baking underneath 'overhead' sections of mesh, for one particular...

So in my game we have multiple floors through which the AI walk. I recently imported these blend files for each floor and set them up to bake the NavMesh for each. The one for the 'Upper' floors baked...

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Infinite Tiles but in both directions and despawn

Hello! Can someone help me? I want to spawn infinite tiles, but also delete them when i am out of range. So depending on which point the player is (the height is not important) there should spawn 5...

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Chunk Based Procedural Navmesh

Hello, I am following a tutorial to create a voxel-based cube game (read: Minecraft clone), where the chunks are set up as one mesh. At this point, I have the option to either create a collider mesh...

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Smooth chunk saving and loading

I'm creating a minecraft-style game which is chunk based. Here is the repo: https://github.com/JoshPJackson/BlockGame. I am having some performance issues with the saving and loading of chunks. Each...

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[help] Problem with chunks terrain generation

i asked a question on the unity forums, but i want some attention for it here aswell the issue: https://forum.unity.com/threads/help-infinite-3d-terrain-generation.905237/

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Help with generating Chunks!

Hi, I am making a voxel, minecraft-style, but cannot figure out how to dynamically spawn chunks. Every tutorial I found was taking about spawning chunks from prefabs, but I am using PerlinNoise to...

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Big problem on chunk generation (Unity Tilemaps)

Why does this chunk generator, although it works virtually (in the sense that it generates chunks correctly, as seen in the gizmo img#0/img#1 visualization), generate these strange patterns in the...

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how can i make an infinite map using tilemap and also making chunks

how can i make an infinite map using tilemap and also making chunks

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How can I reduce drawcalls in 2d tilemap based chunk system?

I'm trying to develop 2d sandbox game using unity 2d tilemap system. I made some tile sprite and use this for procedural terrain geneneration. and here's my question. If one tilemap = one chunk and I...

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