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Is it a good idea to make many terrain chunks instead of a big one?

I really would like lightmaps on my terrain, so that there is no need for real shadows from my static objects (and Ambient Occlusion - so pretty :3 ). Having a big terrain is easy for the workflow, but what are the effects on performance if I use many smaller chunks instead? Also would there be a way to sync settings of all the chunks (so I don't have to add trees and details to each chunk)? The game has a topdown camera - so nothing over 40 meters from camera is usually visible. Maybe there simply is a way to split terrain in lightmap segments so that each has its own seperate lightmap? Maybe I shouldn't use the Unity's terrain at all?

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