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Loading scene chunks when they need to be displayed

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Hi, I want to build a side-scrolling (jump and run) game that has an infinite level. Therefore I have to split the level up into smaller chunks. My problem is to find out when a new chunk has to be loaded. Imagine the following situation (the game actually is in 3D, not 2D): ![Game situation][1] The yellow block can be deleted, because it is no longer visible. I'm using OnBecameInvisible to find out, if the block moved out of the camera's view. But how do I find out when to load the next (blue) block? I tried playing around with the value of the X axis of the second to last block, but hardcoding this value will mess up the game when the aspect ratio changes. Any ideas? :) [1]: http://i41.tinypic.com/qs5j5t.png

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