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procedural mesh using tile assets

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First some background: I'm creating a large chunk based tile map that is procedurally generated. Each chunk is roughly 32x32 hex tiles with various heights. All is good in the land of basic procedurally generated maps. Here is what it looks like: ![Hex Chunk Map Preview][1] However I want the world map to look more professional then that, so I bought some example assets in the asset store to attempt to utilize, here is what they look like: ![Awesome tile assets][2] [1]: http://www.marcusgee.com/gor/hexChunkMap.jpg [2]: /storage/temp/94041-tileexamples.jpg Now the advantage of using procedurally created chunks for the map means that each chunk is a single game object which is great for performance, what not. However the tile asset prefabs are gameobjects and I'd imagine later when I have custom tiles made they will come the same way, material + mesh and sample prefabs of them mixed together. So my question is how can I continue to create single GO chunks utilizing the mesh and materials from the assets, I seem to only find answers for either doing simple procedural maps or maps made up of individual GO tiles, but I'd imagine there is a way, maybe... Thanks in advance for any insights!

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